This is a mod of Vlue's script
I don't remember the differences but it improves the original script
Credit and Thanks
Vlue
Roninator2
#Sleek Item Popup v1.14f
#Mod by Roninator2
#Features: A nice and sleek little pop up you can use to tell the player
# they received (or lost) an item! Now with automatic popups whenever
# you use the gain item commands in events!
#
#Usage: Event Script Call:
# popup(type,item,amount,[duration],[xoff],[yoff],event_id)
#
# Where: type is category of item (0 = item, 1 = weapon,
# 2 = armor, 3 = gold)
# item is the id number of the item
# amount is the amount lost or gained
# duration is the time the window is up and is optional
#
# Examples:
# popup(0,1,5)
# popup(2,12,1,120)
# $game_switches[X] = false
# $game_switches[X] = true
# To use the event, you can use x offset and y offset but it is
# not required, but still must be placed in the script call.
# popup(1, 5, 1, 120, 0, 0, 3)
# popup(type,item,amount,duration,xoff,yoff,event)
# event #3 will have the popup
#
#Customization: Everything down there under customization
#
#----------#
#-- Script by: V.M of D.T
#
#- Questions or comments can be:
# given by email: sumptuaryspade@live.ca
# provided on facebook: http://www.facebook.com/DaimoniousTailsGames
# All my other scripts and projects can be found here: http://daimonioustails.weebly.com/
#
#--- Free to use in any project, commercial or non-commercial, with credit given
# - - Though a donation's always a nice way to say thank you~ (I also accept actual thank you's)
$imported = {} if $imported.nil?
$imported[:Vlue_SleekPopup] = true
module Vlue_Popup
#Sound effect played on popup: # "Filename", Volume(0-100), Pitch(50-150)
PU_SOUND_EFFECT_GAIN = ["Item3",100,50]
PU_SOUND_EFFECT_LOSE = ["Item3",100,50]
PU_SOUND_GOLD_GAIN = ["Coin",100,50]
PU_SOUND_GOLD_LOSE = ["Coin",100,50]
#Animation to be played on the player during popup
PU_USE_ANIMATION = false
PU_POPUP_ANIMATION = 2
#Duration in frames of Item Popup fadein and fadeout
PU_FADEIN_TIME = 30
PU_FADEOUT_TIME = 30
#Default duration of the popup
PU_DEFAULT_DURATION = 90
#Use automatic popup? Can be enabled/disabled in game, see examples
PU_AUTOMATIC_POPUP = 186 # switch to turn on off
PU_IGNORE_ITEM_LOSS = true
#Whether to use a custom or default font
PU_USE_CUSTOM_FONT = false
#Settings for custom item popup font
PU_DEFAULT_FONT_NAME = ["Verdana"]
PU_DEFAULT_FONT_SIZE = 16
PU_DEFAULT_FONT_COLOR = Color.new(255,255,255,255)
PU_DEFAULT_FONT_BOLD = false
PU_DEFAULT_FONT_ITALIC = false
PU_DEFAULT_FONT_SHADOW = false
PU_DEFAULT_FONT_OUTLINE = true
#Compact mode will hide the amount unless it's greater then 1
PU_COMPACT_MODE = true
#Background Icon to be displayed under item icon
PU_USE_BACKGROUND_ICON = true
PU_BACKGROUND_ICON = 102
#Gold details:
PU_GOLD_NAME = "Lytil"
PU_GOLD_ICON = 262
#True for single line, false for multi line
PU_SINGLE_LINE = true
end
class Item_Popup < Window_Base
def initialize(item, amount, duration, nosound,xoff,yoff,event)
super(0,0,100,96)
return if item.nil?
amount = 0 if amount.nil?
if item.name == Vlue_Popup::PU_GOLD_NAME
sedg, sedl = Vlue_Popup::PU_SOUND_GOLD_GAIN, Vlue_Popup::PU_SOUND_GOLD_LOSE
else
sedg, sedl = Vlue_Popup::PU_SOUND_EFFECT_GAIN, Vlue_Popup::PU_SOUND_EFFECT_LOSE
end
se = RPG::SE.new(sedg[0],sedg[1],sedg[2]) unless sedg.nil? or nosound
se2 = RPG::SE.new(sedl[0],sedl[1],sedl[2]) unless sedl.nil? or nosound
se.play if se and amount > 0
se2.play if se2 and amount < 0
self.opacity = 0
self.x = $game_player.screen_x - 16
self.y = $game_player.screen_y - 80
@xoff = xoff
@yoff = yoff
@duration = duration ? duration : 120
@item = item
@amount = amount
@name = item.name.clone
@text = ""
@padding = ' '*@name.size
@timer = 0
@event = event
@split = (Vlue_Popup::PU_FADEIN_TIME) / @name.size
@split = 2 if @split < 2
amount > 0 ? @red = Color.new(0,255,0) : @red = Color.new(255,0,0)
if Vlue_Popup::PU_USE_CUSTOM_FONT
contents.font.size = Vlue_Popup::PU_DEFAULT_FONT_SIZE
else
contents.font.size = 16
end
@textsize = text_size(@name)
textsize2 = text_size("+" + amount.to_s)
self.width = @textsize.width + standard_padding * 2 + 24
self.width += textsize2.width + 48 if Vlue_Popup::PU_SINGLE_LINE
contents.font.size < 24 ? size = 24 : size = contents.font.size
self.height = size + standard_padding * 2
self.height += size if !Vlue_Popup::PU_SINGLE_LINE
self.x -= self.width / 2
create_contents
if Vlue_Popup::PU_USE_CUSTOM_FONT
contents.font.name = Vlue_Popup::PU_DEFAULT_FONT_NAME
contents.font.size = Vlue_Popup::PU_DEFAULT_FONT_SIZE
contents.font.color = Vlue_Popup::PU_DEFAULT_FONT_COLOR
contents.font.bold = Vlue_Popup::PU_DEFAULT_FONT_BOLD
contents.font.italic = Vlue_Popup::PU_DEFAULT_FONT_ITALIC
contents.font.shadow = Vlue_Popup::PU_DEFAULT_FONT_SHADOW
contents.font.outline = Vlue_Popup::PU_DEFAULT_FONT_OUTLINE
end
self.contents_opacity = 0
$game_player.animation_id = Vlue_Popup::PU_POPUP_ANIMATION if Vlue_Popup::PU_USE_ANIMATION
update
end
def update
#super
return if self.disposed?
return if @item.nil?
self.visible = true if !self.visible
@event = 0 if @event.nil?
if @event != 0
self.x = $game_map.events[@event].screen_x - contents.width/4 + 12
self.y = $game_map.events[@event].screen_y - 80 + @yoff
else
self.x = $game_player.screen_x - contents.width/4 + 12
self.y = $game_player.screen_y - 80 + @yoff
end
self.x -= self.width / 3
if self.x < $game_player.screen_x - 32 && $game_player.screen_x < 64
self.x = 0
end
if $game_player.screen_x > (Graphics.width - 64)
self.x -= 48
end
open if @timer < (Vlue_Popup::PU_FADEIN_TIME)
close if @timer > (Vlue_Popup::PU_FADEOUT_TIME + @duration)
@timer += 1
return if @timer % @split != 0
@text += @name.slice!(0,1)
@padding.slice!(0,1)
contents.clear
contents.font.color = @red
stringamount = @amount
stringamount = "+" + @amount.to_s if @amount > 0
if Vlue_Popup::PU_SINGLE_LINE
width = text_size(@item.name).width
draw_text(27 + width,0,36,24,stringamount) unless Vlue_Popup::PU_COMPACT_MODE and @amount == 1
if Module.const_defined?(:AFFIXES)
contents.font.color = @item.color
else
contents.font.color = Font.default_color
end
change_color(@item.rarity_colour) if $imported[:TH_ItemRarity]
draw_text(24,0,contents.width,contents.height,@text+@padding)
change_color(normal_color)
draw_icon(Vlue_Popup::PU_BACKGROUND_ICON,0,0) if Vlue_Popup::PU_USE_BACKGROUND_ICON
draw_icon(@item.icon_index,0,0)
else
draw_text(contents.width / 4 + 16,24,36,24,stringamount) unless Vlue_Popup::PU_COMPACT_MODE and @amount == 1
if Module.const_defined?(:AFFIXES)
contents.font.color = @item.color
else
contents.font.color = Font.default_color
end
draw_icon(Vlue_Popup::PU_BACKGROUND_ICON,contents.width / 2 - 24,24) if Vlue_Popup::PU_USE_BACKGROUND_ICON
draw_icon(@item.icon_index,contents.width / 2 - 24,24)
draw_text(0,0,contents.width,line_height,@text+@padding)
end
end
def close
self.contents_opacity -= (255 / (Vlue_Popup::PU_FADEOUT_TIME))
end
def open
self.contents_opacity += (255 / (Vlue_Popup::PU_FADEIN_TIME))
end
end
class Game_Interpreter
alias pu_command_126 command_126
alias pu_command_127 command_127
alias pu_command_128 command_128
alias pu_command_125 command_125
def popup(type,item,amount,duration = Vlue_Popup::PU_DEFAULT_DURATION,nosound = false, xo = 0, yo = 0, event)
event = 0 if event.nil?
data = $data_items[item] if type == 0
data = $data_weapons[item] if type == 1
data = $data_armors[item] if type == 2
if type == 3
data = RPG::Item.new
data.name = Vlue_Popup::PU_GOLD_NAME
data.icon_index = Vlue_Popup::PU_GOLD_ICON
end
Popup_Manager.add(data,amount,duration,nosound,xo,yo,event)
end
def command_125
pu_command_125
value = operate_value(@params[0], @params[1], @params[2])
popup(3,@params[0],value,0) if $game_switches[Vlue_Popup::PU_AUTOMATIC_POPUP]
end
end
module Popup_Manager
def self.init
@queue = {}
@last_item = nil
@last_event = 0
@yoff = false
end
def self.add(item,value,dura,ns,xo,yo,event)
return if Vlue_Popup::PU_IGNORE_ITEM_LOSS && value < 1
@last_item = item if @last_item.nil?
@last_event = event if @last_event.nil?
if @last_item != item && @last_event == event
@yoff = true
@last_item = item
@last_event = event
else
@yoff = false
end
i = @queue.size
@queue[i] = [item,value,dura,ns,xo,yo,event]
end
def self.queue
@queue
end
def self.yoff
@yoff
end
end
class Scene_Map
attr_accessor :popupwindow
alias popup_update update
alias popup_preterminate pre_terminate
alias r2_popup_start start
def start
@popupwindow = {}
Popup_Manager.init
r2_popup_start
end
alias r2_popup_call_menu call_menu
def call_menu
@popupwindow.each_with_index do |pop, i|
@popupwindow[i].dispose if !@popupwindow[i].nil?
if @popupwindow[i].nil?
Popup_Manager.queue.delete(i)
end
end
r2_popup_call_menu
end
def update
popup_update
update_popup_window unless @popupwindow.nil?
for i in 0..Popup_Manager.queue.size - 1
if @popupwindow[i].nil? or @popupwindow[i].contents_opacity <= 20
var = Popup_Manager.queue[i]
Popup_Manager.queue.delete(i)
next if var.nil?
if Popup_Manager.yoff == true
var[5] -= 24 * i
end
@popupwindow[i].dispose if !@popupwindow[i].nil? and !@popupwindow[i].disposed?
@popupwindow[i] = Item_Popup.new(var[0],var[1],var[2],var[3],var[4],var[5],var[6]) unless !@popupwindow[i].nil?
end
update_popup_window unless @popupwindow[i].nil?
end
end
def update_popup_window
for i in 0..@popupwindow.size - 1
next if @popupwindow[i].nil?
@popupwindow[i].update
@popupwindow[i].dispose if !@popupwindow[i].disposed? and @popupwindow[i].contents_opacity <= 10
@popupwindow[i] = nil if @popupwindow[i].disposed?
end
end
def pre_terminate
popup_preterminate
for i in 0..@popupwindow.size - 1
@popupwindow[i].visible = false unless @popupwindow[i].nil?
end
end
end
class Game_Party
def gain_item(item, amount, include_equip = false)
container = item_container(item.class)
return unless container
last_number = item_number(item)
new_number = last_number + amount
container[item.id] = [[new_number, 0].max, max_item_number(item)].min
container.delete(item.id) if container[item.id] == 0
if include_equip && new_number < 0
discard_members_equip(item, -new_number)
end
$game_map.need_refresh = true
if SceneManager.scene.is_a?(Scene_Map) && $game_switches[Vlue_Popup::PU_AUTOMATIC_POPUP]
Popup_Manager.add(item,amount,90,false,0,0,0)
end
end
end